![]() ![]() You need to bake a cake but there are no ingredients, and on and on. A guy's runaway dog is in the way, chasing a cat up a tree, so you have to complete a few tasks to rescue the cat and catch the dog. You go to school but your girlfriend wants to bunk off, so you have to complete a few little tasks to find a way off campus. A good chunk of A Space for the Unbound, namely the couple of hours after the prologue, are what you might call storyless. ![]() The way developer Mojiken has managed that across cultures is quite something, making something so specific to one place and time feel so universal, with such panache.Īt times the mundanity, while it serves a purpose in bedding you into the world and lulling you into a kind of dreamlike comfort, can drag. This is really the heart of it in A Space for the Unbound: familiarity and unreality mixing together, throwing you off, bamboozling you into dropping guard. For Indonesian players specifically there seem to be references aplenty - to traditional music, comfort food, historic festivals - while its more explicitly paranormal elements, of which there are plenty, do the work in unbinding. To many players the familiar waypoints of adolescence - first dates, school reports, Game Boys, parents - will anchor you in a place so specific that it likely feels refreshingly unfamiliar. Here's A Space for the Unbound's launch trailer to show it in action. The rural town you jog around is both quaint and otherworldly, a handful of connected roads featuring the nostalgic everyday - food carts, convenience stalls, a couple of strolling locals - but standing up isolated against the bubblegum pixel-art skyboxes like old Western movie sets, two-dimensional and out of time.
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